Get the latest Driver: Parallel Lines cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, walkthroughs, and. 3 PUNK cars:in mission ^Rosalita Racer^ Wen you get in the rosalita get down and fire to a other driver wen he dead get in his car go to any garage and save it and the surprise is THE CAR IS PUNK.
Driver: Parallel Lines is the fourth installment in the Driver video game series. It is an action-adventure video game created by Ubisoft. Get all the inside info, cheats, hacks, codes, walkthroughs for Driver: Parallel Lines on GameSpot. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Driver: Parallel Lines for PlayStation 2.If you've discovered a cheat you'd like to add to the page, or have a. Find all our Driver Parallel Lines Cheats for PlayStation 2. Plus great forums, game help and a special question and answer system. Driver: Parallel Lines (PS2) Cheats Driver: Parallel Lines cheats, Passwords, Glitchs, Unlockables, Tips, and Codes for PS2. Also see GameShark Codes for more Driver: Parallel Lines cheat codes.
Pause the game and select the 'Settings' option. Then, select the 'Cheats' option and enter one of the following codes to unlock the corresponding cheat option, which can then be toggled on or off:
- Invincibility
Enter 'IRONMAN' as a code.
Indestructible carsEnter 'ROLLBAR' as a code.
All vehiclesEnter 'CARSHOW' as a code.
Free garageEnter 'TOOLEDUP' as a code.
Infinite nitroEnter 'ZOOMZOOM' as a code.
All weapons in eraEnter 'GUNRANGE' as a code.
Infinite ammoEnter 'GUNBELT' as a code.
Weak cop carsEnter 'KEYSTONE' as a code.
Successfully complete the game to unlock the Atlus Racer, Negotiator, Ram Raider, and the 'Then & Now (Era) Change' option.
2006 EraSuccessfully complete the 'Ransom' mission in the 1978 Era to unlock the 2006 Era. -From: trevorgawley
Body Snatcher modeReach 666 miles on your odometer. Then, press R1 to melee attack a pedestrian or policeman to play as him or her.
Night Night modeReach 700 miles on your odometer. This mode makes it night always.
Shortest Day modeReach 800 miles on your odometer. This mode makes a day last only 24 seconds.
Far Out modeReach 900 miles on your odometer. This mode enables a psychedelic effect.
Free garageGet a total of $99,999 to get a free garage.
WeaponsSuccessfully complete the indicated mission to unlock the corresponding weapon:
- Aust PUP: Gauntlet mission
- Blaine: Home Wrecker mission
- F70: Tailgate mission
- Gangster: Tailgate mission
- Grenade Launcher: Kidnap mission
- L15: Jail Break mission
- RPG: Shell Shock mission
- Service 9: Last Chance mission
- SF10: Guardian Angel mission
Collect the indicated number of Star tokens in the 1978 Era or 2006 Era to get the corresponding bonus:
- 10 Stars: +50 Health
- 20 Stars: Double nitro
- 30 Stars: Double ammo capacity
- 40 Stars: Double V-edit car durability
- 50 Stars: Free vehicle upgrades
During the Jail Break mission, you must drive a prison transport to the prison. When you get there, a gate will open. Stop in the way of the gate so that it cannot close, and do not completely enter. There should be a gray school bus to your left marked 'Prison Transport System' on the side. Get into it, drive to the garage, and store it. Quickly get back to the prison and into the transport. The mission will continue as usual, but you must break through the rest of the three gates yourself. They are easy to break; just drive through them. Note: This vehicle is only available once.
Easy moneyWin a circuit race without hitting the wall or the other racers to earn a $10,000 clean driver bonus.
On the third mission where Ray asks you to collect $1,500 and deliver the money to his Auto Shop in La Guardia, enter the La Guardia Circuit Race. Win first place on any difficulty setting. After completing the race, the Circuit will close and you will not be able to race again. Save the game (provided that the autosave feature is turned off) and restart the mission. The La Guardia Circuit Race will now be re-opened, but you will retain the money you won from the last race. Repeat this to continue earning as much money as desired. Once you have the money you need, return to Ray's Auto Shop and to the green marker to make upgrades to your cars. This makes it easier to win the La Guardia Races. To complete the mission and continue the game, have at least $1,500 and go to the yellow marker at Ray's Auto Shop at the start of the mission.
Free parts and modsGo to a garage and start a race. Before selecting the difficulty, go to your garage. Customize and repair all the cars your money will allow. Exit the garage and start the race. Once the race has begun, restart it. Your money will be returned, but all the mods and parts will remain. Note: The car you accept the race in cannot be modded for free. Also, the more money you have, the less you will have to repeat this trick.
Customize cars for lessSuccessfully complete the game, then choose the car or bike store at Rays. If it is for the 2006 Era, go to the 1978 Era and customize it for ten times less money.
Ray's erotic picturesIn all of Ray's Auto Shops in the 1978 Era, go up the steps, and zoom in on the table. You will see a picture of a topless girl as well as other pictures around the shop.
Get an AI car on its side and have it smash through a destructible fence. The car will go through the fence without damaging the car or fence. Follow the AI car through the fence, and you will smash the fence. Note: Try this near Ray's Auto Shop.
Driver referencesDriver posters are visible on the walls of the 1978 safe house. Graffiti reading 'Tanner Lives' can be seen on the walls of the 2006 safe house. Driver strategy guides are found on a magazine rack in police headquarters. If you look closely at some cars, you will notice they are exact replicas of cars around the city in the original Driver. Every traffic car from the first installment of Driver is in the game, since both games are set in the 1970's.
DRIV3R referenceGo outside the building where you got shot by the corrupt policeman in the 'Kidnap' mission in the 1978 Era. Use a gun to zoom in on the contents of the yellow dumpsters to see thrown away copies of DRIV3R.
Stuntman referenceStuntman posters are visible on the walls of the 1978 safe house.
Programmer referencesLook on the newspapers blowing around the streets, taxi signs, the safe house dart board, and the safe house refrigerator door to see photos of the development team. The Reflections logo can be seen as graffiti on some walls. The Atari logo can be seen on a neon signs at Times Square.
Vehicle list2-Door Sedan
- Fairview
- Grand Valley
- Kramer
- Miyagi
- Namorra
- Rhapsody
- Rosalita
- Teramo
- The Mexican's Ride
4-Door Sedan
- Atlus
- Chauffeur
- Colonna
- M700
- Meat Wagon
- Pangea
- Prestige
- Regina
- Schweizer
- Torrex
- Torrex Turbo
- Wayfarer
- Wayfarer Turbo
- Zartex
Commercial
- Boldius
- Bus
- Courier
- Delivery Van
- Dolva
- Dolva Flatbed
- Dozer
- Firetruck
- Negotiator (successfully complete the game)
- Paramedic
- Prison Van
- Refuse Truck
- Saxon
- School Bus
- SWAT Van
Motorcycles
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- Antilli VO3
- Antilli VO3 Special
- Chopper
- Mutsumi 1000R
- Wingar
- Yamashita 900
Muscle
- Andec
- Andec Punk
- Brooklyn
- Brooklyn Punk
- Cerrano
- Cerrano Punk
- Cerva
- Cerva Punk
- Hot Rod (win the Driver GP Long Island Race in the 2006 Era)
Race
- Andec Racer (win the Jersey Racetrack race in the 1978 Era in first place on the Hard difficulty setting)
- Atlus Racer (successfully complete the game)
- Bonsai Racer (win the La Guardia in the 1978 Era race in first place on the Medium difficulty setting)
- Brooklyn Racer (win the Jersey Racetrack race in the 1978 Era in first place on the Medium difficulty setting)
- BX-9 Racer (win the Hunt's Point race in the 2006 Era in first place on the Medium difficulty setting)
- Cerrano Racer (complete the 'Circuit Breaker' mission)
- Cerva Racer (win the Hunt's Point race in the 1978 Era in first place on the Medium difficulty setting)
- Colonna Racer (win the Jersey Racetrack race in the 2006 Era in first place on the Medium difficulty setting)
- Kramer Racer (win the Hunt's Point in the 2006 Era race in first place on the Hard difficulty setting)
- MX2000 Racer (win the La Guardia race in the 2006 Era in first place on the Medium difficulty setting)
- Melizzano Racer (win the La Guardia race in the 1978 Era in first place on the Hard difficulty setting)
- Prestige Racer (win the Jersey Racetrack race in the 2006 Era in first place on the Hard difficulty setting)
- Regina Racer
- San Marino Racer (win the Hunts Point race in the 1978 Era in first place on the Hard difficulty setting)
- San Marino Spyder Racer (win the Driver GP Manhattan Race in the 1978 Era)
- Schweizer Racer
- Teramo Racer
- Torrex Racer (win the Driver GP Manhattan Race in the 2006 Era)
- Zenda Racer (win the La Guardia race in the 2006 Era in first place on the Hard difficulty setting)
Sports
- Bonsai
- MX2000
- Melizzano
- Ram Raider (successfully complete the game)
- Raven Racer (win the Driver GP Long Island Race in the 1978 Era)
- San Marino
- San Marino Spyder
- Zenda
Utility
- Boltus
- Indiana
- Land Roamer
- Montara
- Olympic
- Olympic Punk
- Pimp Wagon
- Security Van
- Woody
- Wrecker
Most of the vehicles in the game are based on actual vehicles. The following is a list of the vehicles in the game from both eras and the name of their closest real-life counterpart. Note: All race vehicles in the game are modified versions of the standard models they are based on, and may not have a real-life counterpart.
1978 Era 2-Door
- Fairwiew: Lincoln Towncar
- Grand Valley: Chevy Bel Air
- Rhapsody: AMC Gremlin / Honda Civic Hatchback
- Rosalita: 74' Oldsmobile Delta 88
1978 Era 4-Door Sedan
- Chauffeur: Lincoln Continental Limousine
- Pangea: Pontiac Bonneville Wagon
- Regina: Chevrolet Caprice Classic / 76' Oldmobile Delta 88 Royale
- Zartex: Dodge 440 Police
1978 Era Commercial
- Boldius: Peterbuilt Cab
- City Bus: International Blue Bird
- Courier: UPS truck
- Delivery Van: Ford Econoline 350
- Tow Truck: Ford F-350
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1978 Era Muscle
- Andec: Dodge Charger / 1967 Buick Skylark
- Brooklyn: Ford Mustang GT350
- Cerrano: 1970 Ford Mustang GT500
- Cerva: 76' Chevrolet Monte Carlo
1978 Era Sports
- Bonsai: 70' Nissan Skyline
- Hot Rod: Ford Lowboy
- Melizzano: Lamborgini Muira
- Raven: Lotus Esprit / Vector W12
- San Marino: Chevrolet Corvette Stingray
1978 Era Utility
- Land Roamer: Ford Bronco
- Boltus: Ford F150
- Woody: 55' Ford 150
2006 Era 2-Door Sedan
- Krammer: Dodge Neon
- Miyagi: Ford Focus
2006 Era 4-Door Sedan
- Atlas: Chrysler 300C
- Colonna: Honda Accord
- Prestige: Chrysler Sebring / Dodge Intrepid
- Torrex: Ford Crown Victoria
2006 Era Commercial
- Negotiator: APC
- Refuse Truck: MACK truck
- Saxon: Frieghtliner C120
- School Bus: International Bluebird
2006 Era Motorcycle
- Antilli VO3: Ducati Supersport 1000DS
2006 Era Sports
- BX-9: Aston Martin DB9 Coupe
- MX 2000: Masda RX-7
- Teramo: Dodge Viper GTS-R / TVR Tuscan Speed-6
- Zenda: Bugatti Veyron
2006 Era Utility
Driver Parallel Lines Cars
- Indiana: Lexus RX300 / Volkswagen Touareg
- Montara: Cadillac Escalade
- Olympic: Chevy Suburban
Driver: Parallel Lines looks seriously outdated on the PC. Its dull story and gameplay prevent it from being recommendable.
By Jeff Gerstmann | @jeffgerstmann on
Driver: Parallel Lines isn't nearly as messed up as the last Driver game. Considering how completely jacked most of Driver 3 was, that's not really saying much, but it's still worth saying. Parallel Lines is a mostly competent game that's probably the most blatant Grand Theft Auto clone to date. Considering that GTAIII was, in many ways, picking up where the first two Driver games left off, maybe this is just a case of turnabout being fair play. Either way, Driver: Parallel Lines isn't broken, but it's almost completely uninspired and devoid of the little things that make these sorts of games entertaining. The characters fall flat, the story is uninteresting, and the gameplay controls are often inadequate. When you add to that some drab mission design, you've got a game that looks good on paper but simply can't add up to a game worth playing.
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The action opens in 1978. You, as an 18-year-old named TK, have moved to New York City in search of excitement. You're pretty good behind the wheel of a car and quickly catch on with a crew of criminals looking to make it big. Because this is the late '70s, 'making it big' eventually turns out to mean 'starting a cocaine empire.' But, as these things normally go, stuff doesn't pan out quite so well for TK, and he gets locked up for 28 years. This fast-forwards the game to present day. TK gets out of the joint in 2006 with revenge on his mind, and the story picks up from there. It's a potentially interesting premise that falls apart because none of the individual characters are very compelling or likeable in either era.
The gameplay in Driver puts you in a big, open city that's broken up into three areas by bridges. There are a few side missions, such as races and repo-man jobs, that you can use to earn money, which in turn can be spent on car upgrades. But considering the cars in the game are as disposable as you'd expect from a game like this, spending money on engine upgrades seems like a waste of time, so earning money usually isn't your goal. Instead, you'll follow the story path by taking on a variety of missions. Most of them are, as you might expect from a game called 'Driver,' focused on operating a motor vehicle. You'll get into races, collect packages, and even steal a car, which you'll fit with a bomb then drive back to where you found it so the owner can get an explosive surprise--unless he played GTAIII. If that's the case, he'll probably see this five-year-old mission design coming from a mile away. Some missions require you to do things on foot, which forces you to deal with the game's lackluster targeting system. It's often skittish and more difficult to manage than necessary. You can target and fire forward out of vehicles too, but this is only useful when you're chasing someone, which isn't all that often. Considering you get into some pretty hot spots with lots of bullets flying your way, and most of your enemies are crack shots, fumbling with the targeting gets very annoying.
At least if you fail, you won't have to retreat very far. When you die or otherwise fail on a mission, you can quickly hit a button to retry the mission. Many of the longer missions also have checkpoints, so you won't have to do the early parts again and again if you're having trouble with the final leg of a mission. It's handy and cuts down on repetition.
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There are a few minor police-response systems in the game that stand out because the other games in this genre handle things a little differently. Police cars drive around the world, and you can see them on your minimap, complete with Metal Gear Solid-style vision cones. Doing stuff like speeding, running a red light, or causing a collision while in a cop's vision cone activates the cops and raises your heat level. You actually have to deal with two different types of heat. Normally, cops just see your car, and the heat meter for your current vehicle rises as you speed away. But if the cops see you get out of that car, the heat is all on you, and they'll chase you regardless of which vehicle you're driving. But the cops really aren't very difficult to avoid, and they aren't very smart. Usually, turning down an alley in plain view is enough to completely confuse them and cause them to give up the chase. And stopping off at one of your safe havens totally resets your personal heat level too. Cops occasionally turn up in missions to potentially give you a harder time, but just as often, it seems as though you simply can't find any cops on the streets when in a mission. Overall, the police presence is more of a hassle than anything else because it forces you to drive slowly, stop at stop signs, and do other 'realistic' stuff that isn't entertaining in the least.
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Visually, Driver's a lot better on the PC than it was on consoles, but that doesn't mean overall it looks good. It maintains a smooth frame rate and looks clean enough, but the models and textures were clearly designed for the previous generation of consoles. However, there are some interesting visual tricks here and there. For example, the entire heads-up display will get redesigned and modernized when you switch from '78 to '06 and TK's walk animation will change from a ridiculous swaggering strut in '78 to a toned-down, more normal-looking walk in the present day. On the sound side, the game doesn't sound very good. There's a noticeable audio quality difference between the cutscenes and the in-game action, with the in-game voices just sounding much lower in fidelity. Of course, it isn't really worth listening to most of the voice acting. Music plays when you're in a vehicle, and there's a decent array of licensed tunes here. But as you might expect, the '70s music is a little more entertaining than the also-ran and out-of-date-sounding stuff you hear in the game's 2006 setting. As far as sound effects go, the only one that really stands out is the pick-up noise that's made when you grab things like health kits. It sounds awfully similar (though the pitch is different) to the pick-up noise in GTA: San Andreas.
Driver is a very by-the-numbers GTA clone. While stuff like having to obey speed laws and stop at red lights arguably makes the game more realistic, it certainly doesn't make it any more entertaining. With unexciting driving physics and lackluster on-foot control, playing Driver: Parallel Lines isn't very satisfying. The game's monochromatic storyline isn't strong enough to make the trip worthwhile either. Sure, it's better than Driver 3, but that doesn't make it a success.