Driver Parallel Lines Cheats

Strategy Guide/Walkthrough/FAQ

Get the latest Driver: Parallel Lines cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, walkthroughs, and. 3 PUNK cars:in mission ^Rosalita Racer^ Wen you get in the rosalita get down and fire to a other driver wen he dead get in his car go to any garage and save it and the surprise is THE CAR IS PUNK.

Driver: Parallel Lines is the fourth installment in the Driver video game series. It is an action-adventure video game created by Ubisoft. Get all the inside info, cheats, hacks, codes, walkthroughs for Driver: Parallel Lines on GameSpot. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Driver: Parallel Lines for PlayStation 2.If you've discovered a cheat you'd like to add to the page, or have a. Find all our Driver Parallel Lines Cheats for PlayStation 2. Plus great forums, game help and a special question and answer system. Driver: Parallel Lines (PS2) Cheats Driver: Parallel Lines cheats, Passwords, Glitchs, Unlockables, Tips, and Codes for PS2. Also see GameShark Codes for more Driver: Parallel Lines cheat codes.

Review
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Cheat mode

Pause the game and select the 'Settings' option. Then, select the 'Cheats' option and enter one of the following codes to unlock the corresponding cheat option, which can then be toggled on or off:

    Invincibility

    Enter 'IRONMAN' as a code.

    Indestructible cars

    Enter 'ROLLBAR' as a code.

    All vehicles

    Enter 'CARSHOW' as a code.

    Free garage

    Enter 'TOOLEDUP' as a code.

    Infinite nitro

    Enter 'ZOOMZOOM' as a code.

    All weapons in era

    Enter 'GUNRANGE' as a code.

    Infinite ammo

    Enter 'GUNBELT' as a code.

    Weak cop cars

    Enter 'KEYSTONE' as a code.

Completion bonuses

Successfully complete the game to unlock the Atlus Racer, Negotiator, Ram Raider, and the 'Then & Now (Era) Change' option.

2006 Era

Successfully complete the 'Ransom' mission in the 1978 Era to unlock the 2006 Era. -From: trevorgawley

Body Snatcher mode

Reach 666 miles on your odometer. Then, press R1 to melee attack a pedestrian or policeman to play as him or her.

Night Night mode

Reach 700 miles on your odometer. This mode makes it night always.

Shortest Day mode

Reach 800 miles on your odometer. This mode makes a day last only 24 seconds.

Far Out mode

Reach 900 miles on your odometer. This mode enables a psychedelic effect.

Free garage

Get a total of $99,999 to get a free garage.

Weapons

Successfully complete the indicated mission to unlock the corresponding weapon:

    Aust PUP: Gauntlet mission
    Blaine: Home Wrecker mission
    F70: Tailgate mission
    Gangster: Tailgate mission
    Grenade Launcher: Kidnap mission
    L15: Jail Break mission
    RPG: Shell Shock mission
    Service 9: Last Chance mission
    SF10: Guardian Angel mission
Star token bonuses

Collect the indicated number of Star tokens in the 1978 Era or 2006 Era to get the corresponding bonus:

    10 Stars: +50 Health
    20 Stars: Double nitro
    30 Stars: Double ammo capacity
    40 Stars: Double V-edit car durability
    50 Stars: Free vehicle upgrades
Prison Transport Bus

During the Jail Break mission, you must drive a prison transport to the prison. When you get there, a gate will open. Stop in the way of the gate so that it cannot close, and do not completely enter. There should be a gray school bus to your left marked 'Prison Transport System' on the side. Get into it, drive to the garage, and store it. Quickly get back to the prison and into the transport. The mission will continue as usual, but you must break through the rest of the three gates yourself. They are easy to break; just drive through them. Note: This vehicle is only available once.

Easy money

Win a circuit race without hitting the wall or the other racers to earn a $10,000 clean driver bonus.

On the third mission where Ray asks you to collect $1,500 and deliver the money to his Auto Shop in La Guardia, enter the La Guardia Circuit Race. Win first place on any difficulty setting. After completing the race, the Circuit will close and you will not be able to race again. Save the game (provided that the autosave feature is turned off) and restart the mission. The La Guardia Circuit Race will now be re-opened, but you will retain the money you won from the last race. Repeat this to continue earning as much money as desired. Once you have the money you need, return to Ray's Auto Shop and to the green marker to make upgrades to your cars. This makes it easier to win the La Guardia Races. To complete the mission and continue the game, have at least $1,500 and go to the yellow marker at Ray's Auto Shop at the start of the mission.

Free parts and mods

Go to a garage and start a race. Before selecting the difficulty, go to your garage. Customize and repair all the cars your money will allow. Exit the garage and start the race. Once the race has begun, restart it. Your money will be returned, but all the mods and parts will remain. Note: The car you accept the race in cannot be modded for free. Also, the more money you have, the less you will have to repeat this trick.

Customize cars for less

Successfully complete the game, then choose the car or bike store at Rays. If it is for the 2006 Era, go to the 1978 Era and customize it for ten times less money.

Ray's erotic pictures

In all of Ray's Auto Shops in the 1978 Era, go up the steps, and zoom in on the table. You will see a picture of a topless girl as well as other pictures around the shop.

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Weird fence behavior

Get an AI car on its side and have it smash through a destructible fence. The car will go through the fence without damaging the car or fence. Follow the AI car through the fence, and you will smash the fence. Note: Try this near Ray's Auto Shop.

Driver references

Driver posters are visible on the walls of the 1978 safe house. Graffiti reading 'Tanner Lives' can be seen on the walls of the 2006 safe house. Driver strategy guides are found on a magazine rack in police headquarters. If you look closely at some cars, you will notice they are exact replicas of cars around the city in the original Driver. Every traffic car from the first installment of Driver is in the game, since both games are set in the 1970's.

DRIV3R reference

Go outside the building where you got shot by the corrupt policeman in the 'Kidnap' mission in the 1978 Era. Use a gun to zoom in on the contents of the yellow dumpsters to see thrown away copies of DRIV3R.

Stuntman reference

Stuntman posters are visible on the walls of the 1978 safe house.

Programmer referencesLines

Look on the newspapers blowing around the streets, taxi signs, the safe house dart board, and the safe house refrigerator door to see photos of the development team. The Reflections logo can be seen as graffiti on some walls. The Atari logo can be seen on a neon signs at Times Square.

Vehicle list

2-Door Sedan

    Fairview
    Grand Valley
    Kramer
    Miyagi
    Namorra
    Rhapsody
    Rosalita
    Teramo
    The Mexican's Ride

4-Door Sedan

    Atlus
    Chauffeur
    Colonna
    M700
    Meat Wagon
    Pangea
    Prestige
    Regina
    Schweizer
    Torrex
    Torrex Turbo
    Wayfarer
    Wayfarer Turbo
    Zartex

Commercial

    Boldius
    Bus
    Courier
    Delivery Van
    Dolva
    Dolva Flatbed
    Dozer
    Firetruck
    Negotiator (successfully complete the game)
    Paramedic
    Prison Van
    Refuse Truck
    Saxon
    School Bus
    SWAT Van

Motorcycles

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    Antilli VO3
    Antilli VO3 Special
    Chopper
    Mutsumi 1000R
    Wingar
    Yamashita 900

Muscle

    Andec
    Andec Punk
    Brooklyn
    Brooklyn Punk
    Cerrano
    Cerrano Punk
    Cerva
    Cerva Punk
    Hot Rod (win the Driver GP Long Island Race in the 2006 Era)

Race

    Andec Racer (win the Jersey Racetrack race in the 1978 Era in first place on the Hard difficulty setting)
    Atlus Racer (successfully complete the game)
    Bonsai Racer (win the La Guardia in the 1978 Era race in first place on the Medium difficulty setting)
    Brooklyn Racer (win the Jersey Racetrack race in the 1978 Era in first place on the Medium difficulty setting)
    BX-9 Racer (win the Hunt's Point race in the 2006 Era in first place on the Medium difficulty setting)
    Cerrano Racer (complete the 'Circuit Breaker' mission)
    Cerva Racer (win the Hunt's Point race in the 1978 Era in first place on the Medium difficulty setting)
    Colonna Racer (win the Jersey Racetrack race in the 2006 Era in first place on the Medium difficulty setting)
    Kramer Racer (win the Hunt's Point in the 2006 Era race in first place on the Hard difficulty setting)
    MX2000 Racer (win the La Guardia race in the 2006 Era in first place on the Medium difficulty setting)
    Melizzano Racer (win the La Guardia race in the 1978 Era in first place on the Hard difficulty setting)
    Prestige Racer (win the Jersey Racetrack race in the 2006 Era in first place on the Hard difficulty setting)
    Regina Racer
    San Marino Racer (win the Hunts Point race in the 1978 Era in first place on the Hard difficulty setting)
    San Marino Spyder Racer (win the Driver GP Manhattan Race in the 1978 Era)
    Schweizer Racer
    Teramo Racer
    Torrex Racer (win the Driver GP Manhattan Race in the 2006 Era)
    Zenda Racer (win the La Guardia race in the 2006 Era in first place on the Hard difficulty setting)

Sports

    Bonsai
    MX2000
    Melizzano
    Ram Raider (successfully complete the game)
    Raven Racer (win the Driver GP Long Island Race in the 1978 Era)
    San Marino
    San Marino Spyder
    Zenda

Utility

    Boltus
    Indiana
    Land Roamer
    Montara
    Olympic
    Olympic Punk
    Pimp Wagon
    Security Van
    Woody
    Wrecker
Real vehicle names

Most of the vehicles in the game are based on actual vehicles. The following is a list of the vehicles in the game from both eras and the name of their closest real-life counterpart. Note: All race vehicles in the game are modified versions of the standard models they are based on, and may not have a real-life counterpart.

1978 Era 2-Door

    Fairwiew: Lincoln Towncar
    Grand Valley: Chevy Bel Air
    Rhapsody: AMC Gremlin / Honda Civic Hatchback
    Rosalita: 74' Oldsmobile Delta 88

1978 Era 4-Door Sedan

    Chauffeur: Lincoln Continental Limousine
    Pangea: Pontiac Bonneville Wagon
    Regina: Chevrolet Caprice Classic / 76' Oldmobile Delta 88 Royale
    Zartex: Dodge 440 Police

1978 Era Commercial

    Boldius: Peterbuilt Cab
    City Bus: International Blue Bird
    Courier: UPS truck
    Delivery Van: Ford Econoline 350
    Tow Truck: Ford F-350

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1978 Era Muscle

    Andec: Dodge Charger / 1967 Buick Skylark
    Brooklyn: Ford Mustang GT350
    Cerrano: 1970 Ford Mustang GT500
    Cerva: 76' Chevrolet Monte Carlo

1978 Era Sports

    Bonsai: 70' Nissan Skyline
    Hot Rod: Ford Lowboy
    Melizzano: Lamborgini Muira
    Raven: Lotus Esprit / Vector W12
    San Marino: Chevrolet Corvette Stingray

1978 Era Utility

    Land Roamer: Ford Bronco
    Boltus: Ford F150
    Woody: 55' Ford 150

2006 Era 2-Door Sedan

    Krammer: Dodge Neon
    Miyagi: Ford Focus

2006 Era 4-Door Sedan

    Atlas: Chrysler 300C
    Colonna: Honda Accord
    Prestige: Chrysler Sebring / Dodge Intrepid
    Torrex: Ford Crown Victoria

2006 Era Commercial

    Negotiator: APC
    Refuse Truck: MACK truck
    Saxon: Frieghtliner C120
    School Bus: International Bluebird

2006 Era Motorcycle

    Antilli VO3: Ducati Supersport 1000DS

2006 Era Sports

    BX-9: Aston Martin DB9 Coupe
    MX 2000: Masda RX-7
    Teramo: Dodge Viper GTS-R / TVR Tuscan Speed-6
    Zenda: Bugatti Veyron

2006 Era Utility

Driver Parallel Lines Cars

    Indiana: Lexus RX300 / Volkswagen Touareg
    Montara: Cadillac Escalade
    Olympic: Chevy Suburban

Driver: Parallel Lines looks seriously outdated on the PC. Its dull story and gameplay prevent it from being recommendable.

By Jeff Gerstmann | @jeffgerstmann on

Driver: Parallel Lines isn't nearly as messed up as the last Driver game. Considering how completely jacked most of Driver 3 was, that's not really saying much, but it's still worth saying. Parallel Lines is a mostly competent game that's probably the most blatant Grand Theft Auto clone to date. Considering that GTAIII was, in many ways, picking up where the first two Driver games left off, maybe this is just a case of turnabout being fair play. Either way, Driver: Parallel Lines isn't broken, but it's almost completely uninspired and devoid of the little things that make these sorts of games entertaining. The characters fall flat, the story is uninteresting, and the gameplay controls are often inadequate. When you add to that some drab mission design, you've got a game that looks good on paper but simply can't add up to a game worth playing.

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The action opens in 1978. You, as an 18-year-old named TK, have moved to New York City in search of excitement. You're pretty good behind the wheel of a car and quickly catch on with a crew of criminals looking to make it big. Because this is the late '70s, 'making it big' eventually turns out to mean 'starting a cocaine empire.' But, as these things normally go, stuff doesn't pan out quite so well for TK, and he gets locked up for 28 years. This fast-forwards the game to present day. TK gets out of the joint in 2006 with revenge on his mind, and the story picks up from there. It's a potentially interesting premise that falls apart because none of the individual characters are very compelling or likeable in either era.

The gameplay in Driver puts you in a big, open city that's broken up into three areas by bridges. There are a few side missions, such as races and repo-man jobs, that you can use to earn money, which in turn can be spent on car upgrades. But considering the cars in the game are as disposable as you'd expect from a game like this, spending money on engine upgrades seems like a waste of time, so earning money usually isn't your goal. Instead, you'll follow the story path by taking on a variety of missions. Most of them are, as you might expect from a game called 'Driver,' focused on operating a motor vehicle. You'll get into races, collect packages, and even steal a car, which you'll fit with a bomb then drive back to where you found it so the owner can get an explosive surprise--unless he played GTAIII. If that's the case, he'll probably see this five-year-old mission design coming from a mile away. Some missions require you to do things on foot, which forces you to deal with the game's lackluster targeting system. It's often skittish and more difficult to manage than necessary. You can target and fire forward out of vehicles too, but this is only useful when you're chasing someone, which isn't all that often. Considering you get into some pretty hot spots with lots of bullets flying your way, and most of your enemies are crack shots, fumbling with the targeting gets very annoying.

At least if you fail, you won't have to retreat very far. When you die or otherwise fail on a mission, you can quickly hit a button to retry the mission. Many of the longer missions also have checkpoints, so you won't have to do the early parts again and again if you're having trouble with the final leg of a mission. It's handy and cuts down on repetition.

Driver Parallel Lines Weapons

There are a few minor police-response systems in the game that stand out because the other games in this genre handle things a little differently. Police cars drive around the world, and you can see them on your minimap, complete with Metal Gear Solid-style vision cones. Doing stuff like speeding, running a red light, or causing a collision while in a cop's vision cone activates the cops and raises your heat level. You actually have to deal with two different types of heat. Normally, cops just see your car, and the heat meter for your current vehicle rises as you speed away. But if the cops see you get out of that car, the heat is all on you, and they'll chase you regardless of which vehicle you're driving. But the cops really aren't very difficult to avoid, and they aren't very smart. Usually, turning down an alley in plain view is enough to completely confuse them and cause them to give up the chase. And stopping off at one of your safe havens totally resets your personal heat level too. Cops occasionally turn up in missions to potentially give you a harder time, but just as often, it seems as though you simply can't find any cops on the streets when in a mission. Overall, the police presence is more of a hassle than anything else because it forces you to drive slowly, stop at stop signs, and do other 'realistic' stuff that isn't entertaining in the least.

Driver Parallel Lines Cheats Pc

Visually, Driver's a lot better on the PC than it was on consoles, but that doesn't mean overall it looks good. It maintains a smooth frame rate and looks clean enough, but the models and textures were clearly designed for the previous generation of consoles. However, there are some interesting visual tricks here and there. For example, the entire heads-up display will get redesigned and modernized when you switch from '78 to '06 and TK's walk animation will change from a ridiculous swaggering strut in '78 to a toned-down, more normal-looking walk in the present day. On the sound side, the game doesn't sound very good. There's a noticeable audio quality difference between the cutscenes and the in-game action, with the in-game voices just sounding much lower in fidelity. Of course, it isn't really worth listening to most of the voice acting. Music plays when you're in a vehicle, and there's a decent array of licensed tunes here. But as you might expect, the '70s music is a little more entertaining than the also-ran and out-of-date-sounding stuff you hear in the game's 2006 setting. As far as sound effects go, the only one that really stands out is the pick-up noise that's made when you grab things like health kits. It sounds awfully similar (though the pitch is different) to the pick-up noise in GTA: San Andreas.

Driver Parallel Lines Cheats

Driver is a very by-the-numbers GTA clone. While stuff like having to obey speed laws and stop at red lights arguably makes the game more realistic, it certainly doesn't make it any more entertaining. With unexciting driving physics and lackluster on-foot control, playing Driver: Parallel Lines isn't very satisfying. The game's monochromatic storyline isn't strong enough to make the trip worthwhile either. Sure, it's better than Driver 3, but that doesn't make it a success.